Surfing
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gear and equipment
Deck: The top surface of the surfboard where the surfer stands.
Rocker: The curve of the board from nose to tail.
Fins: The small, often removable, fins on the underside of the board that help with stability and turning.
Rails: The edges of the surfboard that affect how it cuts through water.
Leash: A cord that attaches the surfer's ankle to the board, preventing it from getting lost.
Tail: The back end of the surfboard, where most turning happens.
Nose: The front end of the surfboard, important for paddling and takeoff.
Wax: Applied to the deck to provide grip.
Stringer: A strip of wood running down the middle of the surfboard for added strength and stiffness.
Traction Pad: A grippy pad often placed near the tail to help with foot placement.
Skeg: Another term for the fins on the bottom of the board.
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wave types and ocean features
Set: A group of waves that come in a series.
Peeling: A wave that breaks evenly from one side to the other.
Closeout: When a wave breaks all at once across its entire face, making it unsurfable.
A-Frame: A wave that breaks evenly on both sides, creating a peak.
Point Break: A wave that breaks along a point of land or rocks, often creating long rides.
Beach Break: Waves that break on a sandy bottom.
Reef Break: Waves breaking over a coral or rock reef.
Shoulder: The less-steep part of the wave next to the face, often easier to surf.
Tube: The hollow part of the wave where the surfer can ride inside, also called the barrel.
Lip: The top part of the wave as it curls over and breaks.
Foam: The white water after a wave breaks.
Lineup: The spot where surfers wait for waves.
Impact Zone: Where the waves are actively breaking.
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techniques
Duck Dive: Pushing the board underwater to go beneath an oncoming wave (used with shortboards).
Turtle Roll: Flipping the board upside down and pulling yourself under a wave (used with longboards).
Takeoff: The moment when the surfer catches the wave and stands up.
Bottom Turn: The first turn made after dropping down the face of the wave, setting up for the rest of the ride.
Cutback: A sharp turn back toward the breaking part of the wave.
Snap: A quick, sharp turn at the top of the wave.
Floater: Riding on top of the broken wave's lip before dropping back down.
Hang Ten: Standing with all ten toes on the nose of a longboard.
Noseride: Riding the wave while positioned at the front (nose) of the board.
Kickout: Exiting the wave cleanly by turning back over the wave's top.
Paddle: Using your arms to move the board through the water and position yourself for waves.
Pump: Shifting your weight up and down on the board to generate speed on the wave.
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wave conditions and ocean terms
Offshore Wind: Wind blowing from land out to sea, creating smooth, clean waves.
Onshore Wind: Wind blowing from the sea toward land, often making waves choppy.
Choppy: Rough, bumpy water caused by wind or currents.
Glass: When the ocean surface is smooth and glassy, ideal conditions.
Flat: No waves to surf.
Rip Current: A strong, narrow current moving directly away from shore, often dangerous.
Swell: The formation of waves generated by distant storms or winds.
Groundswell: Large waves created by distant storms that produce strong, well-formed waves.
Wind Swell: Smaller, less powerful waves created by local wind.
Sets: Groups of waves that come in intervals, often with bigger waves following smaller ones.
High Tide: When the ocean is at its highest, which can affect wave quality.
Low Tide: When the ocean is at its lowest, exposing more of the sand or reef and changing the wave dynamics.
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Culture and Fun Slang
Grom: A young or beginner surfer, often super stoked and fearless.
Stoked: Super excited or thrilled, often about a great wave or session.
Kook: A beginner or inexperienced surfer, often used derogatorily when someone lacks ocean knowledge or etiquette.
Shaka: The hand gesture with thumb and pinky extended, used as a symbol of aloha or good vibes.
Epic: Describing waves or conditions that are perfect for surfing.
Gnarly: Something intense, challenging, or awesome (can refer to big waves or tricky conditions).
Rip: To surf well and aggressively.
Dawn Patrol: Surfing early in the morning, usually at sunrise.
Goofy Foot: Surfing with the right foot forward on the board.
Regular Foot: Surfing with the left foot forward on the board.
Drop In: When one surfer takes off on a wave that another surfer is already riding—bad etiquette!
Party Wave: When multiple surfers ride the same wave at once, usually just for fun.
Wipeout: Falling off the board or crashing on a wave.
Closeout: When a wave breaks all at once, making it unsurfable.
Barney: A surfer with no skill or knowledge of surf etiquette.
Legend: A highly respected and experienced surfer.
Pitted: Getting deep inside the barrel of a wave, the ultimate ride.
Shred: Surfing with speed, style, and power.
Charging: Taking on big, challenging waves with confidence.
Over the Falls: When a surfer gets caught and tossed by the breaking lip of the wave.
Snake: A surfer who sneaks ahead of others in the lineup to steal a wave.
Lineup: The area where surfers sit, waiting for waves.
Bomb: A massive wave.
Glass Off: When the wind dies down in the evening, leaving the ocean smooth and glassy.
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etiquette
Priority: The surfer closest to the breaking part of the wave has the right of way.
Wait Your Turn: Respect the lineup and don’t try to steal other surfers' waves.
Don’t Snake: Cutting in front of someone already positioned for a wave is a big no-no.
Respect Locals: Be mindful of local surfers, especially when visiting new breaks.
Don’t Drop In: Never take a wave that someone else is already riding.