Surfing

  • gear and equipment

    Deck: The top surface of the surfboard where the surfer stands.

    Rocker: The curve of the board from nose to tail.

    Fins: The small, often removable, fins on the underside of the board that help with stability and turning.

    Rails: The edges of the surfboard that affect how it cuts through water.

    Leash: A cord that attaches the surfer's ankle to the board, preventing it from getting lost.

    Tail: The back end of the surfboard, where most turning happens.

    Nose: The front end of the surfboard, important for paddling and takeoff.

    Wax: Applied to the deck to provide grip.

    Stringer: A strip of wood running down the middle of the surfboard for added strength and stiffness.

    Traction Pad: A grippy pad often placed near the tail to help with foot placement.

    Skeg: Another term for the fins on the bottom of the board.

  • wave types and ocean features

    Set: A group of waves that come in a series.

    Peeling: A wave that breaks evenly from one side to the other.

    Closeout: When a wave breaks all at once across its entire face, making it unsurfable.

    A-Frame: A wave that breaks evenly on both sides, creating a peak.

    Point Break: A wave that breaks along a point of land or rocks, often creating long rides.

    Beach Break: Waves that break on a sandy bottom.

    Reef Break: Waves breaking over a coral or rock reef.

    Shoulder: The less-steep part of the wave next to the face, often easier to surf.

    Tube: The hollow part of the wave where the surfer can ride inside, also called the barrel.

    Lip: The top part of the wave as it curls over and breaks.

    Foam: The white water after a wave breaks.

    Lineup: The spot where surfers wait for waves.

    Impact Zone: Where the waves are actively breaking.

  • techniques

    Duck Dive: Pushing the board underwater to go beneath an oncoming wave (used with shortboards).

    Turtle Roll: Flipping the board upside down and pulling yourself under a wave (used with longboards).

    Takeoff: The moment when the surfer catches the wave and stands up.

    Bottom Turn: The first turn made after dropping down the face of the wave, setting up for the rest of the ride.

    Cutback: A sharp turn back toward the breaking part of the wave.

    Snap: A quick, sharp turn at the top of the wave.

    Floater: Riding on top of the broken wave's lip before dropping back down.

    Hang Ten: Standing with all ten toes on the nose of a longboard.

    Noseride: Riding the wave while positioned at the front (nose) of the board.

    Kickout: Exiting the wave cleanly by turning back over the wave's top.

    Paddle: Using your arms to move the board through the water and position yourself for waves.

    Pump: Shifting your weight up and down on the board to generate speed on the wave.

  • wave conditions and ocean terms

    Offshore Wind: Wind blowing from land out to sea, creating smooth, clean waves.

    Onshore Wind: Wind blowing from the sea toward land, often making waves choppy.

    Choppy: Rough, bumpy water caused by wind or currents.

    Glass: When the ocean surface is smooth and glassy, ideal conditions.

    Flat: No waves to surf.

    Rip Current: A strong, narrow current moving directly away from shore, often dangerous.

    Swell: The formation of waves generated by distant storms or winds.

    Groundswell: Large waves created by distant storms that produce strong, well-formed waves.

    Wind Swell: Smaller, less powerful waves created by local wind.

    Sets: Groups of waves that come in intervals, often with bigger waves following smaller ones.

    High Tide: When the ocean is at its highest, which can affect wave quality.

    Low Tide: When the ocean is at its lowest, exposing more of the sand or reef and changing the wave dynamics.

  • Culture and Fun Slang

    Grom: A young or beginner surfer, often super stoked and fearless.

    Stoked: Super excited or thrilled, often about a great wave or session.

    Kook: A beginner or inexperienced surfer, often used derogatorily when someone lacks ocean knowledge or etiquette.

    Shaka: The hand gesture with thumb and pinky extended, used as a symbol of aloha or good vibes.

    Epic: Describing waves or conditions that are perfect for surfing.

    Gnarly: Something intense, challenging, or awesome (can refer to big waves or tricky conditions).

    Rip: To surf well and aggressively.

    Dawn Patrol: Surfing early in the morning, usually at sunrise.

    Goofy Foot: Surfing with the right foot forward on the board.

    Regular Foot: Surfing with the left foot forward on the board.

    Drop In: When one surfer takes off on a wave that another surfer is already riding—bad etiquette!

    Party Wave: When multiple surfers ride the same wave at once, usually just for fun.

    Wipeout: Falling off the board or crashing on a wave.

    Closeout: When a wave breaks all at once, making it unsurfable.

    Barney: A surfer with no skill or knowledge of surf etiquette.

    Legend: A highly respected and experienced surfer.

    Pitted: Getting deep inside the barrel of a wave, the ultimate ride.

    Shred: Surfing with speed, style, and power.

    Charging: Taking on big, challenging waves with confidence.

    Over the Falls: When a surfer gets caught and tossed by the breaking lip of the wave.

    Snake: A surfer who sneaks ahead of others in the lineup to steal a wave.

    Lineup: The area where surfers sit, waiting for waves.

    Bomb: A massive wave.

    Glass Off: When the wind dies down in the evening, leaving the ocean smooth and glassy.

  • etiquette

    Priority: The surfer closest to the breaking part of the wave has the right of way.

    Wait Your Turn: Respect the lineup and don’t try to steal other surfers' waves.

    Don’t Snake: Cutting in front of someone already positioned for a wave is a big no-no.

    Respect Locals: Be mindful of local surfers, especially when visiting new breaks.

    Don’t Drop In: Never take a wave that someone else is already riding.