rock climbing
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gear and equipment
Harness: The padded belt and leg loops worn by climbers, attaching them to a rope.
Belay Device: A mechanical device used to control the rope while belaying a climber.
Carabiner: A metal clip used to connect ropes to gear or to climbers.
Quickdraw: A set of two carabiners connected by a webbing sling, used to attach the climbing rope to bolts or gear.
Rope: Dynamic ropes are used for climbing to absorb the force of a fall.
Grigri: A type of assisted-braking belay device.
ATC: A common belay device used for both belaying and rappelling.
Chalk Bag: A pouch that holds chalk powder to keep hands dry and improve grip.
Belay: The act of managing the rope for a climber, catching them if they fall.
Bouldering Pad (Crash Pad): A thick foam mat used to cushion falls while bouldering.
Cams: Spring-loaded devices that expand to fit into cracks for protection.
Nuts: Small metal wedges placed in cracks for protection.
Helmet: Protective headgear worn to prevent injury from falling debris or impacts.
Climbing Shoes: Tight-fitting shoes with sticky rubber soles for better grip on rock.
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types of climbing
Top Rope: A climbing style where the rope is anchored at the top of the climb and the climber is belayed from below.
Lead Climbing: The climber clips the rope into protection as they ascend, with no anchor above them.
Sport Climbing: A form of lead climbing where pre-placed bolts are used for protection.
Traditional (Trad) Climbing: Lead climbing where the climber places removable gear (cams, nuts) for protection.
Bouldering: Climbing on shorter routes without ropes, usually on large boulders, with a crash pad for protection.
Free Soloing: Climbing without any ropes or safety equipment—extremely dangerous.
Multi-Pitch: Climbing a route in several stages (pitches), with belay stations in between.
Aid Climbing: Climbing using gear to assist upward movement, rather than relying solely on natural holds.
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techniques
Crimp: A small hold where the fingers are curled to grip a narrow edge.
Jug: A large, easy-to-grip hold.
Sloper: A rounded hold where grip relies more on friction than finger strength.
Heel Hook: Using the heel to pull or stabilize on a hold.
Toe Hook: Using the top of the foot to pull on a hold.
Flagging: Extending one leg out for balance while climbing.
Mantle: A technique where the climber pushes down on a hold, using it like a ledge, to stand up.
Dyno: A dynamic move where the climber jumps or lunges for a hold.
Smearing: Pressing the foot against the rock when no distinct foothold is available.
Layback: A technique where the climber pulls with their hands and pushes with their feet against opposing sides of a feature (like a crack or corner).
Barn Door: When a climber swings uncontrollably to one side, like a door on a hinge.
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types of holds and rock features
Crack: A fissure in the rock that can be used for hand jams, foot jams, or protection placement.
Arete: A sharp, narrow ridge of rock.
Overhang: A section of rock that angles more than vertical, requiring powerful moves.
Slab: A less-than-vertical rock face requiring balance and technique rather than strength.
Roof: A horizontal overhanging section of rock.
Corner: An inside angle where two faces of rock meet.
Flake: A thin, often fragile sheet of rock that sticks out from the main wall.
Pockets: Small holes or depressions in the rock, often used as finger holds.
Hueco: Large, bowl-like depressions in the rock that can be used for handholds or footholds.
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Culture and Fun Slang
Beta: Information or advice about how to complete a climb or specific move.
Send: Successfully completing a route from start to finish without falling or resting on the rope.
Flash: Climbing a route on the first try with prior beta.
Onsight: Climbing a route on the first try without any prior knowledge or beta.
Redpoint: Successfully climbing a route after multiple attempts, but without falling or resting.
Project: A climb that a person is trying to complete, often after multiple attempts.
Pump: The burning sensation in your forearms from climbing too long or hard.
Crux: The hardest move or sequence of moves on a climb.
Whipper: A long or dramatic fall while lead climbing.
Bomber: A very secure hold or piece of gear.
Jugging: Using mechanical ascenders to climb a fixed rope.
Epic: A climb that becomes much harder or more intense than anticipated.
Gumby: A beginner climber, often used jokingly.
Sandbag: A climb that is harder than its rating suggests.
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safety & commands
On Belay?: The climber’s question to the belayer to confirm they are ready.
Belay On: The belayer’s response, indicating they are ready to manage the rope.
Climbing: The climber’s call to indicate they are starting to climb.
Climb On: The belayer’s confirmation that it’s safe to begin climbing.
Take: Command to the belayer to take up slack in the rope, often before resting.
Slack: The climber’s request for more rope to move more freely.
Falling!: A climber’s warning to the belayer that they are about to fall.
Off Belay: The climber’s call to indicate they are no longer tied into the rope and the belay can stop.
Rope: Called before tossing a rope down to avoid hitting anyone below.
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etiquette
Respect Other Climbers: Always respect those climbing near you. Don’t crowd their space or talk loudly while they are climbing.
Wait Your Turn: Don't cut in line or "poach" someone's project by jumping on a route they've been working on.
Leave No Trace: Carry out all your trash, avoid damaging vegetation or rock features, and stay on established trails.
Don’t Hog Routes: If you're projecting a route, be mindful of others waiting. Let them hop on between attempts.
Keep Chalk Use in Check: Use chalk sparingly and brush holds after heavy use, especially in sensitive areas.
Respect Local Ethics: Different climbing areas have different unwritten rules (e.g., about fixed protection or cleaning routes). Know and respect them.
Be Mindful of Noise: Keep your voice down when near other climbers, especially in quieter, natural settings.
Belay Safely: Always pay full attention when belaying. Don't use your phone or become distracted.
Clean Up Gear: Make sure you take down all gear, including quickdraws and carabiners, when you're done with a climb.
Respect Rest Days: If you're in a climbing area for multiple days, allow others the chance to climb routes you've been working